Aqua Lungers Full Release Date and Updates Log!
Version 1.0 of Aqua Lungers is just around the corner! For Real this time! On Austust 9th, Aqua Lungers will transition from Early Access to Full Release on Steam. That means no more placeholder assets, improved creature behavior, less bugs, and improved balance and difficulty.
Besides changes to the game itself, there will also be updates to the pricing. Once Aqua Lungers transitions to full release, the price will change from Early Access price to Full price. For those of you looking for a deal it’ll only last until August 9th. I’ve also been careful to make sure any save data you have for the game would carry over once the game updates to Full Release, which happens automatically when it becomes available.
You’re still here!? Ah, that must mean you’d like to read more details about all the changes you’ll find in the full release. Thank you so much for sticking around! Without further ado, here are the changes:
Changes March 2019
Improvements to start screen Audio
New Walrus Boss
Only display winning players for fastest completion times
Visual Improvements to leader-board and stats display
Nameless leader-board entries now show player number as name (for legacy save files)
New animated shoreline graphic created for level select map
Boss Creatures can now target things that are behind breakable objects
Snow particles in Ice levels now have trails
Changes to breakable rocks in Desert Level A
New Thunder Projectile created for serpent boss with limited stage navigation
One way planks added to shore in beginner stages to make getting out from water easier
Tweaks to homing projectile to improve interaction with gravity
New Victory music plays when completing levels
New graphics created for ice levels
Gamepad buttons now depicted in menus and UI
Fix to ground colliders in level 1-A
New flag graphic created for completed levels
Added thumbstick support to name entry window
Rearranges levels on level select map
New art assets created for Swamp area of level select map
Creatures no longer target dead players while performing an ability
More powerful abilities created for serpent boss
Adjustments made to level 1-A color and layout
Changes Apr 2019
Fixed Menu music stopping prematurely
Fixed bug that prevented creature weak points from taking damage in rapid succession
Fixed bug that prevented stats menu from navigating in both directions
*** The above changes are available in latest Early Access version of Aqua Lungers. The following changes will apply to Full Release Version***
Changes Apr 2019
New phantom creature created
Updates to creature behavior and abilities
Crayfish Boss now summons Phantoms instead of Fish
Phantoms now spawn from various points in swamp levels
Creatures now rotate toward Zero after an ability is used outside of water
Fixed bug that allowed creatures to double attack on land
Normal enemies can now have their base attack interrupted
New tombstone prop created that spawn phantoms
Level select map now auto selects level 1-A when entering from character select
Breakable objects can now spawn objects after being destroyed
New animation hooks added to breakable objects
New art created for swamp levels
MeatBall drop upon player death now includes a piece of fabric that matches player color
Added ability for moving object to follow a dynamic target
Fixed bug that caused creature physics to not be set correctly after using an ability
Fixed Animation bug that caused Crawfish boss to play ability animation after being successfully interrupted
Changes May 2019
All Swamp levels redone with aforementioned ghostly assets
Creature spawners can now either have their own creature pool or a shared one.
Added ability for moving object to exclude starting position as a waypoint
Players can no longer climb trigger colliders not tagged “Ground”
Phantom creature no longer pushes players during windup animation
New Flame Jellyfish created
Flame Jellyfish added to volcano stages
Difficulty adjusted for volcano stages (new enemy, layout, spawning positions)
New Stage created for Ice Boss
Updated Map Graphic for Dungeon section of Level Select Map
Player Name select now has a character limit
Fishman Abilities now give players more time to react
Fishman now has less health and resistance to stun
Walrus Boss now has higher movement speed, more health, and greater stun resistance
Fixed points scored from boss damage during boss stages not being applied to team members
Fixed Aqua Lungers logo not being removed when player spawn into a match
Damage flash animation added to Fishman
Added time attack mode, corresponding Time Records and Time Record Viewer
Changed phantom assets from green glow to purple glow
Updated map graphic for Ice Area of Level select map
Projectiles now play sound effect when hitting boss creature or player shield
Updated map graphic for Swamp Area of Level select map
Fixed animation bug that caused text to flicker when entering level select map
Screen flash animation added to boss defeat sequence
Serpent pieces now disappear one after the other after creature killed
Updated map graphic for Volcano Area of Level select map
Fixed bug that caused map item to not appear locked when they were locked
Added level intro animation to levels that didn't have one
Adjusted out of lives text to mention respawn cost
Improvements to victory sequence when defeating bosses
Changes June 2019
Controls for player name entry adjusted
Aqua Shield now takes 3 hits instead of 4
Players can now only carry 2 Aqua Shields at a time
Adjustments to new character select position and animation
Player tutorial prompts can now check corresponding treasure spawners for loot
Tutorial prompt timings adjusted
random monster select in level options now works better
Crawfish boss now has a savage mode indicator graphic
Updated level screenshots in level select menu
Updated monster graphics in level select menu
Default monster option now displays correct graphic
Updated art for Pink Monsters dynamic tentacles
New Health bar graphic for Bosses
Fixed ground lava on volcano stage not doing damage to Aqua Shield
Added water ripples in stages where they were missing
Control mapping images updated with new art
Fixed bug that caused menu dimming to display incorrectly
Tweaks to explosion graphic
Remove scores of 0 from leader-board
Trailer removed from start screen
Control viewer type setting no longer fights with auto input setting
All Levels complete message displays after defeating last boss