Updates November 2018
These past updates have mostly had to do with adding new content and balancing difficulty. While much work still needs to be done for some levels, the game now has all 18 in place! Volcano zone now has three stages, and three new Swamp stages have been created along with a matching boss.
The approach to adjusting balance is multifaceted. Many adjustments are made to improve the players movement and interactivity. In some cases this makes the game easier because the player behavior becomes a little more predictable and intentional.
Other changes to balance include adding enemies and turrets to some stages to dial up the difficulty while also adding a system for limited lives which cause the player to loose points after they’ve died too many times.
Check out the list below for a more detailed view of the updates!
Changes Sept 2018:
Destructible object system created
Jumps no longer cancel vertical momentum
Creatures will no longer ignore attacking players while chasing lure
Flame projectile now has a trail
Fixes to riding platforms
Fixes to swim behavior
New Volcano Stage Created
Start Screen adapted to work with various aspect ratios
Included music volume setting in save file
Fixed Players getting stuck when walking under ladders
Fixed player 1 cam drawing incorrectly on 2 player mode
Hints now draw behind players and enemies
Changes Oct 2018:
Fire effect added to lava
Water preference added for creatures (enables land dwelling creatures)
Jellys now have less health but attack more frequently
Blocks of ice now appear in ice level. Can freeze treasure spawners
New Swamp Stages created
Fixed bug that makes it appear as though nothing is selected when menu is opened
Menu navigation is improved
Fixed Audio for intro video
Bosses now only drop gold if score is greater than 0
Grime Reaper boss created
Creature attack cooldown applied at spawn in
Currents in level 1-C are weaker, making it possible to traverse using only fast swim mechanic
Charge attack tutorial moved to level 2-A
Fixed dynamic tail segments flying in from off screen during spawn in animation
Level timer now ends right when the boss is defeated
Shields no longer cause bosses to untarget player when attacked
New CrayFish creature created
Monsters now attack destructible objects that are in the way
Changes Nov 2018
Player can now have limited lives!
Players with no lives can respawn for a point cost
Players no longer stand on non-ground object while under water
added Unlimited lives option for completed stages
Fixed projectiles registering hits on whirlwind shield
System set up to balance lives and respawn cost in competetive or co-op play
Bosses no longer timed by default
Updated boss defeat sequence
slightly reduced difficulty for desert stages
New Dungeon boss "Devourer" created
Dungeon level art improvements
turrets added to dungeon levels
moving platforms can now be used to boost players
moving platforms can now wait for players at their start
Charge move no longer locks player aim when grounded in water
Sunken Ships can now have limited treasure
Charge attack can no longer hit any one creature twice in one use
Charge attack now does 3 damage (instead of 2)
Magic missile now only hits 2 times
snow and wind added to ice stages
Breakable object sounds no longer play when creatures or projectiles hit them from far off screen.
Creature abilities now enable or disable correctly when dying and respawning
Players can now only carry 2 bombs at a time
turret component created to make non creature objects that shoot projectiles
volcanoes now shoot flaming rocks
monsters can now be made to take more damage before getting stunned