Updates March 2018
Most of the changes this month are polish in the code driving various systems in the game. There have also been some additions to content including a new stage, enemy variants, and a new powerup.
- Adjust LionfishMans hit box for special move to fix hits that should be out of reach
- Added in air animations for creatures (no more walking in air)
- Math for lure script tweaked to diminish increases in power as targets increase. (power goes up when targets go up, but less so)
- Players can no longer deploy special items during lunge attack
- created alternate ice stage
- Inputs: Fix for inputs not being slotted in to Player Stand-ins when a controller is disconnected and replaced in the character select menu.
- Fish added that can shoot players.
- added option to enable/disable vsync in game menu.
- Monsters now move slower while dazed
- level select menu now only takes input from player who initiated menu
- Music volume in start screen now takes left/right input
- Option menu item in place to change lighting resolution.
- Added delay when running out of a power up to help reduce accidental firing of next powerup
- Improved compatibilty between treasure and buoyancy scripts, and made adjustments to treasures and powerups accordingly.
- Gravity well ability and pickup created for players. Can currently be found in Levels 6 and 7.
- adjusments made to render texture connected to lighting for improved resolution and smoother gradients.
- Fixed issue that was causing projectiles to stutter when vsync is enabled.
- Fixed issue that was causing projectiles to speed up or slow down depending on fixedUpdate timing
- Fixed prjectiles not being flipped propperly each time they are spawned
- Tweaked javelin settings for player and creatures
- Fixed issue that was causing player lunge attack to have inconsistent speed when changing fixedUpdate timing
- Added flip animation when player spawns
- Added 3/4 second invincibilty for spawning players
- whirlwind shield now blocks nonKinematic projectiles while not boosting projectiles fired by the user
- bubble shield now takes damage from projectile layer
- Added mock logo to start screen.