Aqua Lungers Heads to Nintendo Switch!
The wait is over. Aqua Lungers finally comes to Nintendo Switch!
Read MoreClassic Gameplay for the Modern Era
WarpedCore Studio is an Austin based digital art creation business focused on producing new and exciting imagery for a wide variety of applications. Previous works have included concept art for videogames, card game illustrations, and assets for video production.
The wait is over. Aqua Lungers finally comes to Nintendo Switch!
Read MoreVersion 1.0 of Aqua Lungers is just around the corner! Click through for information about the release and upcoming changes!
Read MoreThis round of updates has been a combination of bug fixes, new/improved features, and changes to art and content. In other words, a bit of everything. Read on for more info!
Read MoreThese updates cover changes from September through November. Take a look to see what’s new!
Read MoreThis month the main focus has been on polish. Many systems in the game have undergone changes to make them either perform better or simply make more sense. Bombs, for instance, can no longer damage players or creatures when there is a solid barrier between them, while magic missiles can hit strong creatures up to three times before disappearing
The most visible change is the interface having a new font and some nicer intro animations while the level starts and players spawn into the match for the first time.
Some big steps were also taken in filling out the art for the level select map. The first two zones now have art that more closely resembles the stages they provide for battle.
Lastly, rules have finally been added for which monsters players have access to when choosing options for a previously completed stage. Now, when a player or group of players defeat a monster in a boss stage, that monster can be made to appear in any stage that has been completed.
Below is a full list of changes made this month. Be sure to download Aqua Lungers on steam to see them in action for yourself!
Updates for this month include a lot of polish and bug fixing as well as some new content. Many of these have to do with creature movement and ability systems which are shared by most units in the game aside from the player, which also gets some quality of life upgrades. In terms of content the new items include several new stages, and a couple new boss encounters.
Brand new stats display at the end of the match!
Besides content and polish, you'll also see a brand new feature at the end of each match which is the scoreboard. The game now keeps track of deaths, kills, money dropped and a few other metrics players might be interested in seeing to help measure their performance when a match is completed.
Check Aqua Lungers updates for May and June!
Read MoreThis weekend at Comicpalooza was very exciting for Aqua Lungers! We had our own spot over in the MakerSpace area of the venue and people of all different ages and backgrounds were stopping by to check out the game. Comicpalooza lasted three days, and each of our two Aqua Lungers machines had up to four new players fighting for treasure nearly the entire time!
Of course, having so many players running around in the game is a great way to find out what breaks when you spend enough time kicking all the tires. We found a couple issues that involved the camera getting stuck and players' scores not being counted correctly, which we were able to address before the last day of the show. This gave us a chance to see if the problems came back and so far it looks like those issues are fixed.
Other than bugs, we were also looking out for how players played the game and which mechanics would come naturally to them. Basic movement is mostly there, but we found players don't usually learn fast swim or charge dash by themselves. This becomes problematic because many of the games levels and creatures are designed around those moves. At the moment the thinking is to give more time for players to discover those moves before requiring them in a stage. If that doesn't work, we may have to resort to some sort of tutorial that teaches players that those moves exist.
Another important consideration is that players will need something in the game to tell them what the goals are and how points are scored. What shape that takes remains to be seen, but it's something we'll be looking at. Similarly, a lot of players jump in wanting to kill the monster and get frustrated when they can't. This is a difficult point for me personally because I really feel like always having the monster in each stage is important. The game is just not the same when they are gone, since they are intended as an obstacle that players need to get past while attempting to accomplish their goal, which is to get money. This goes back to making clear the rules of the game, and what the player is really after.
There were other takeaways from the show Including general difficulty, wanting access to certain kinds of moves, and interest in seeing more content overall. We'll be looking at all these things as development of Aqua Lungers continues and improving on as many of these as we can. In the meantime, we look forward to finding out what other issues players dig up in their Aqua Lungers adventures!
-Diego
This past weekend was the Minecraft extravaganza, Minefaire, and WarpedCore Studio was fortunate enough to be invited to run Aqua Lungers for players to try. As many of you might know, Minecraft draws crowds from a very wide age group, including kids, so this expo presented a rare opportunity for Aqua Lungers to test with a young audience.
The experience was overwhelmingly positive. Literally. Kids of all types were clamoring to get in on the action while the ones playing would struggle to hand off the controller. It was very challenging to keep up with the crowd and make sure everyone got a chance to try while answering as many questions as possible, but it was a blast working with so many excited and energetic players.
Besides all the fun we were having, we had a lot of great feedback from players which included information about the learning curve, aspects of the game that were confusing, and the discovery of a game breaking bug! We wasted no time in addressing as many of these as possible (fixed the bug!) and uploaded the changes to steam for those who are currently participating in early access.
With all that in place, we are now even better prepared for our next expo, Comicpalooza, which starts this coming Friday here in Houston, TX. Look forward to seeing you there!
-Diego
Starting today, anyone who's interested in participating in early access for Aqua Lungers will be able to find it on the Steam store! We are beyond excited to find out what people think about Aqua Lungers and getting their feedback as we continue building the game, and hope that everyone has a blast battling it out for treasure supremacy. Happy hunting!
This months changes include a new level select map and boss stages. Click to learn more!
Read MoreChanges for March are mainly polish in the code that drive various systems in the game. There have also been some additions to content including a new stage, enemy variants, and a new powerup. Read on for more details.
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